the animation dept.

the animation dept.

…stay in motion

…stay in motion

Creative content & training
that keeps you moving.

Plug-ins for Cavalry

SKSL effects & shaders — Procedural, resolution-independent, every parameter live and animatable. Render to any size or aspect ratio, never bake to pixels. Whether you're finishing in Cavalry or piping a sequence into another app, Cavalry is where the procedural work lives

lumeFlare

$25
Create authentic lens flares with LumeFlare's advanced lens simulation system. Built specifically for Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics while remaining fully controllable through Cavalry's procedural system.

lumeFlare

$25
Create authentic lens flares with LumeFlare's advanced lens simulation system. Built specifically for Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics while remaining fully controllable through Cavalry's procedural system.

lumeFlare

$25
Create authentic lens flares with LumeFlare's advanced lens simulation system. Built specifically for Cavalry's procedural workflow, this isn't your typical preset-based flare plugin. Every element—from ghost reflections to chromatic rays—responds to real optical physics while remaining fully controllable through Cavalry's procedural system.

lumeBokeh

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeBokeh

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeBokeh

$25
lumeBokeh — Procedural photographic bokeh for Cavalry — 11 aperture shapes, true 3D parallax, and a real rack-focus pull across the field. Stack volume zones for sandwich compositing, fly the camera through with auto-pan and zoom, and loop the whole field seamlessly.

lumeRefract

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

lumeRefract

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

lumeRefract

$25
LumeRefract — A procedural refraction engine for Cavalry. Bend light through prisms, fluted glass, and curved lenses; fire off speed bursts and caustic sweeps. Real optical physics, fully parametric, fully node-driven and loopable— built for motion designers who want realism and control.

the Stars
a procedural starfield generator

the Sky
a procedural sky generator

the Works
a procedural fireworks generator

Cavalry scripts

Scripts — Scripts build scene objects usingCavalry's API to assemble real nodes, layers, and keyframes — a MIDI file becomes an animated scene, an OBJ becomes a vertex cloud. The output is native and fully editable. Automation and full parametric control.

dupe3D

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

dupe3D

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

dupe3D

$25
dupe3D — A 3D-aware duplicator for Cavalry. Scatter clones across primitives, point clouds, or imported OBJ models — including animated OBJ sequences — and drive everything from Cavalry's node graph. Volumetric distribution and parametric control, built for motion designers who want to work in real 3D space without leaving Cavalry.

midi-In

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

midi-In

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

midi-In

$25
A MIDI importer for Cavalry. Drop in a .mid file and get back keyframed note tracks, markers, lyrics, and CC automation — or switch to Duplicator mode for a single grid driven by opacity, scale, visibility, or chromatic color. Native Cavalry timing and parametric control, built for motion designers who want their animation to dance with the score.

goFigure

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

goFigure

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

goFigure

$25
goFigure is a mocap-to-character script for Cavalry. Drop in a DAE, BVH, or ASCII FBX, tweak proportions on a live rig built from native primitives, then bake to clean keyframes that play without the script. Built for motion designers who want real mocap and a stylized 2.5D figure on the Cavalry stage.

procedural mazes

$25

procedural grid system

$25

procedural circuits

$25

procedural neural net

$25

the animation dept.

the animation dept.

squashed & stretched

the animation dept. is not affiliated with Cavalry or Scene Group Ltd